Rush Hour is a logic game created by Nob Yoshigahara in Japan and ThinkFun in the United States. It is a sliding block puzzle with a 6x6 white grid board and 16 pieces (12 cars that take 2 spaces, and 4 trucks that take up 3 spaces). Each piece is colored differently, and can only move straight, unable to be rotated.
The objective of the game is to get the red-colored car piece to the exit of the board while moving other cars and trucks that block it's path. There are also 40 cards, each with a number on them. The higher the number on the card, the higher the difficulty.
A lot, if not all, of the car and truck pieces were used in Cary and Michael's stop-motion animation called Rush Hour Elimination. The game board was used as a "crusher" to continuously crush the contestants when they were eliminated.
In the third generation of Rush Hour Elimination, a black version if the game board (which was featured in the deluxe version of Rush Hour) was featured as Game Board.